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  /  Carl H Smith

Carl H Smith

Director of the Learning Technology Research Centre (LTRC) and Principal Research Fellow at Ravensbourne. He has 16 years experience conducting research and development into the application of hybrid technologies for perceptual and cognitive transformation. He is currently working on 4 EU projects including the Horizon 2020 project ‘[WEKIT] Wearable Experience for Knowledge Intensive Training’ which aims to create ‘Wearable Experience (WE)’ – an entirely new form of media. His other projects include and involve Context Engineering, Umwelt Hacking, Natural Media, Cyberdelics, AR4EU (Code Reality), North Sense, Seeing I, Seventh Ray (Virtual Initiation), Pollinarium, Sensory Augmentation, Empathy Engines, Memory Palaces, Artificial Senses and Body Hacking. More info:


All Sessions By Carl H Smith

Design Principles for Meta-Programming Reality
Masters&Robots Day 1
We are chained to a limited range of perceptions and as a result we are subscribing to a specific version of reality. Our senses define our experience and so each organism experiences a different contextual reality (Umwelt). There is much more to the world than what we can perceive through our five senses. As a result, each individual is already living in a sort of virtual reality. Our human-centric understanding of the world and our dependence on our unreliable senses creates a very reductionist view of the physical world. Now, with the explosion of hybrid and perceptual technologies such as VR, AR and MR we are extending the possible realities we can reach. This pursuit of new states of perception and forms of experience is leading to cognitive and creative insights and this provides us with a new tool-set for meta-programming reality. We will explore what happens when we adopt radically different visual or auditory systems and experience-altered states of perception such as being out of body via body swapping and gender swapping. We will review and discuss a range of technologies that allow us to develop design principles for engineering our perception of ourselves and the reality we live in. We will also focus the construction of the design principles via the following questions: How can we develop and use emerging mixed reality technologies to engineer these novel forms of knowledge construction? Can we hack the individual's sense of self and relationship to the world? What are the limits of stretching the materiality of the body? How adaptable is our perception? What do our current imaging and sensing technologies do to our perception? How can artificial senses be used to access a greater dynamic range of reality? What are the biological risks? How can hybrid technological devices, of often-prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment? These questions and concepts will be addressed through the lens of the following projects: WEKIT (Wearable Experience), AR4EU - Code Reality, Umwelt Hacking, Natural Media, North Sense, Seeing I, Virtual Initiation, and the Pollinarium.