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  /  Carl H Smith

Carl H Smith

Director of the Learning Technology Research Centre (LTRC) and Principal Research Fellow at Ravensbourne. He has 16 years experience conducting research and development into the application of hybrid technologies for perceptual and cognitive transformation. He is currently working on 4 EU projects including the Horizon 2020 project ‘[WEKIT] Wearable Experience for Knowledge Intensive Training’ which aims to create ‘Wearable Experience (WE)’ – an entirely new form of media. His other projects include and involve Context Engineering, Umwelt Hacking, Natural Media, Cyberdelics, AR4EU (Code Reality), North Sense, Seeing I, Seventh Ray (Virtual Initiation), Pollinarium, Sensory Augmentation, Empathy Engines, Memory Palaces, Artificial Senses and Body Hacking. More info:


All Sessions By Carl H Smith

Design Principles for Meta-Programming Reality
Masters&Robots Day 1
We are chained to a limited range of perceptions and as a result we are subscribing to a specific version of reality. Our senses define our experience and so each organism experiences a different contextual reality (Umwelt). There is much more to the world than what we can perceive through our five senses. As a result, each individual is already living in a sort of virtual reality. Our human-centric understanding of the world and our dependence on our unreliable senses creates a very reductionist view of the physical world. Now, with the explosion of hybrid and perceptual technologies such as VR, AR and MR we are extending the possible realities we can reach. This pursuit of new states of perception and forms of experience is leading to cognitive and creative insights and this provides us with a new tool-set for meta-programming reality. We will explore what happens when we adopt radically different visual or auditory systems and experience-altered states of perception such as being out of body via body swapping and gender swapping. We will review and discuss a range of technologies that allow us to develop design principles for engineering our perception of ourselves and the reality we live in. We will also focus the construction of the design principles via the following questions: How can we develop and use emerging mixed reality technologies to engineer these novel forms of knowledge construction? Can we hack the individual's sense of self and relationship to the world? What are the limits of stretching the materiality of the body? How adaptable is our perception? What do our current imaging and sensing technologies do to our perception? How can artificial senses be used to access a greater dynamic range of reality? What are the biological risks? How can hybrid technological devices, of often-prosthetic alienation, help us to reconnect to ourselves and to the surrounding environment? These questions and concepts will be addressed through the lens of the following projects: WEKIT (Wearable Experience), AR4EU - Code Reality, Umwelt Hacking, Natural Media, North Sense, Seeing I, Virtual Initiation, and the Pollinarium.
Open workshop: How to create an Extended Reality (XR) Experience
Masters&Robots Day 2
This workshop is concerned with exploring the technological extension of the human condition through the ethical use of emerging technologies that enhance our cognitive and creative capacities. XR (Cross or Extended Reality) is a recent and controversial umbrella term that attempts to simplify the understanding and adoption of the full range of immersive technologies that generate new forms of reality, “In the future we will see people interacting with the virtual world and real world in seamless, frictionless, and continuous ways, not bound by delineations of experience between VR, AR, and MR.” We will explore if the term XR is useful for experience designers to help explain what they do or whether it just adds a further layer of unnecessary complexity. As we increasingly move from Human Computer Interactions that were limited to operating within a 2D flatland to spatial computing, the XR Experience Design Framework is intended to manage the seamless stacking of these dimensions and realities and their interactions. This includes curating the pre and post context of the user experience to allow the full scope of the imagination to manifest and remain intact. The XR techniques and technologies we will explore include Sensory Augmentation, Perceptual Adaption, Artificial Senses, Body Hacking and Natural Media. In the second half of the master class we will explore collaborative processes and methodologies for the design of XR interventions.